top of page

Vantage - Puzzle Box
This was my first attempt at building an interactable object in a game engine, so of course I made it a puzzle box.
Inspired by the game The Room, I designed, modeled, and animated a miniature puzzle cube in Cinema 4D, then rigged and coded all the interactive logic inside Unreal Engine.
The box features five puzzles in total: four smaller ones that feed into a final four-digit combo lock.
The interior environment was sourced from Quixel but fully lit and arranged by me. I also handled the audio, texturing, and effects work on the box itself.
Designing the puzzle flow and interaction logic ended up being the most fun part of the whole project.
bottom of page